While not every game deserves lateral thinking, ours demand it.
We harness the power of simplicity to create gaming experiences
that challenge divergent thinking in extraordinary ways. By
starting with simple ideas and expanding on them through
creativity and ingenuity, we craft gameplay that encourages
players to explore new perspectives and push the boundaries of
what's possible.
Our team crafts immersive experiences that remain pretty simple on
the surface, yet reveal deep, elegant systems beneath — using
various mechanics and intuitive design to draw players into an
immersive state that reshapes how they think through gameplay. One
of these experiences became our first game — Brick/Shift.
All started with sleepless nights and the pressure to create something that actually matters.

Neoxon was founded by two people with opposite strengths and a
shared obsession — one with structure, the other with meaning. A
developer who values clarity and code that lasts, and a designer
who sees games as tools for thinking, not just playing. What
brought them together wasn’t ambition — it was the urge to build
something that respects the player, challenges their mind, and
leaves an impact that goes deeper than fun.
Neoxon wasn’t born out of ambition — it was born from a need to
shape games that make players think differently. We don’t build
for markets. We build for players who respect games — and for
games that respect them back. To us, a good game isn’t measured
by how many play it, but by how deeply it’s understood by those
who do. We start with simple systems, refine them until they
breathe, and let emerge through interaction — not exposition.
Every game we design begins the same way — with a simple idea we
dare to take seriously.